

But on launching WoWP for the first time in what felt like years, there's a sense that, at least graphically, Wargaming's flight combat game comfortably falls behind War Thunder. Of course, it's pretty hard to model over 2,000 unique aircraft across ten separate tech trees as Gaijin Entertainment has when you don't have the king's share as a funding source.

Using a similar tech-tree setup as War Thunder with tier I starting roughly in the early 1930s and stretching to the very earliest days of the jet age in the late 40s with tier X, WoWP's featured set of 300 aircraft across six different countries and a combined European tech tree doesn't quite match War Thunder in terms of scale. Announced at the E3 convention in 2011 and released worldwide in November 2013, World of Warplanes shared a release date within two months of War Thunder. Well, for those who didn't even know that Wargaming even made a flight combat game, here's a little recap. But because Gaijin and the War Thunder community may as well legitimately be at war with each other, what better time than now to retry some alternatives? It'd been over six years since I'd even had World of Warplanes installed on my main PC. Nope, not World of Tanks nor World of Warships, the two more popular games in their "World of X" series, but it's much less remembered and practically forgotten aviation-centric little brother that consistently gets cut out of the family portrait every Christmas. Today, we're unearthing the crypt and looking at Gaijin's arch-rival Wargaming Group Limited's ('s) answer to the aviation portion of War Thunder, World of Warplanes.
